Platform review · Product & implementation facts
Football AI: application overview
A concise reference for reviewing the released application and the proposed advertising placement. The Google Play listing provides the published description and application screenshots.
What the released application does
Football AI combines pre-match analysis with AI-generated virtual simulations for real football fixtures. Users can inspect formations, player and lineup information, team form and head-to-head information, then follow a simulated match and view a final report.
The current simulation is a generated football scenario. It does not broadcast real match video, and its events should not be interpreted as the actual live events of that match.
Where the proposed advertising would appear
- Analysis → Formations: the first analysis tab, containing the football pitch and formations.
- Simulation / Live: the virtual match screen, using a pitch and stadium presentation with perimeter boards.
To inspect these screens, select a fixture in the published application, open Analysis, view Formations, then open Simulation. The simulation screen is recorded in our analytics implementation as screen_name: live and screen_class: FootballAIWebScreen.
The current boards display the app's own promotion. Their text is animated around the pitch. A developer measurement found a repeated house-promotion block approximately every 14 seconds. This is animation timing, not a count of billable ad impressions.
Implementation under assessment
The current Android presentation uses a WebView with HTML/SVG rendering. The proposed integration would display approved advertiser text, an icon or image, and all other elements required by the selected Google ad format.
Our first format to assess is Google Native ads. If this placement is unsuitable for standard Native ads, we are asking whether Immersive InGame Ads or another supported solution can accommodate it. We are willing to adjust the area, dimensions, layout and movement and include required ad attribution, AdChoices and approved click handling.
Click actions could lead to an advertiser's website or an app store, as supported by the approved integration. Ad requests, clicks, viewability and paid impressions must be measured through the relevant SDK and Google rules. Repeated text passes and duplicated boards must not be counted as new paid impressions automatically.
Planned expansion: real-time match tracking
A real-time visual tracker for actual football matches is planned, using the same pitch and perimeter-board presentation. The proposed experience would include a running text feed of actual match events, cards and an indication of the attacking team during a match.
This is a planned feature, distinct from the current virtual simulation. Approximately 90 minutes refers to the duration of a football match; it is not a claim that each user will watch for that duration. Engagement and eligible impressions would be measured after release. No live match-video broadcasting is proposed.
Review and contact
Relevant aggregate usage reports, demonstrations and implementation details can be supplied to the review team on request. Private Firebase or Google Analytics data is not made public through this website.
For supported formats, required changes and commercial questions, contact voste33@gmail.com.